AI Insights · Timothy · April 2023
Top 5 Platformer Games in Sweden for Q1 2023
Discover the performance trends of the top 5 platformer games on a unified platform in Sweden during Q1 2023, based on Sensor Tower data.
In the first quarter of 2023, the top 5 platformer games in Sweden exhibited varied performance trends across weekly downloads, revenue, and active users, as observed from Sensor Tower data.
Subway Surfers saw its weekly revenue fluctuate, starting from around $846 in late December and reaching a peak of approximately $881 in early March. Weekly downloads began at 8.9K in late December, gradually declining to around 4.5K by the end of March. Despite this, the game maintained a strong user base with weekly active users ranging from 234K at the start to around 197K by the end of the quarter.
Snake Run Race・3D Running Game demonstrated modest weekly revenue, starting from $3 in late January and peaking at around $21 in mid-March. Weekly downloads showed a declining trend from 5.9K in late December to approximately 3.1K by the end of March. The game’s active user count also saw a decrease, starting from 12.9K in late December and ending at around 9.1K.
Going Balls experienced a relatively stable weekly revenue, fluctuating between $67 and $173 throughout the quarter. Weekly downloads peaked at 10.8K in late December, then declined to around 4K by the end of March. The game maintained a solid active user base, with numbers starting at 36.6K and ending at around 27.2K.
Stumble Guys showed significant weekly revenue, starting from $13K in late December, dipping to around $5.2K in mid-March, and ending at approximately $8.5K by the end of the quarter. Weekly downloads began at 8.7K and saw a steady decline to around 3.9K by the end of March. Weekly active users also saw a decrease from 133K in late December to about 82.6K by the end of March.
Tall Man Run had modest weekly revenue, starting at $25 in late December and ending at around $30 by the end of March. Weekly downloads saw a decline from 8.9K in late December to approximately 2.3K by the end of March. The active user count also decreased, starting at 31.6K and ending at around 19.3K.
This data from Sensor Tower highlights the dynamic nature of the mobile gaming market in Sweden. For more detailed insights, visit Sensor Tower.